CEREBRAL EVENTS
Challenges team members with mental games,
puzzles and team problem solving.
ABC Atlantic Beach Clubs - Corporate Team Building Events - South Florida, Miami, Ft. Lauderdale
  1. The Wall:
    • Object: Get the entire group over the wall as safely and efficiently as possible without outside climbing aids. The group may not use any trees, props, etc. to help climb. Once one person is over the wall, he or she may help only in spotting or by pulling a person from the top of the wall.
    • Objective: To promote group problem solving and pre-planning. To stress the importance of teamwork in working through difficult obstacles and challenges.
    • Synthesis:
      1. How does it feel to be out of control in a situation?
      2. Did anyone think this was possible?
      3. How did you feel when you first approached the wall?
      4. What do you think the wall represents in your work?
      5. How do you feel after the challenge?


  2. Fill the Jug:
    • Object: The group will have 10 minutes to try and fill a 15 gallon jug using only the bucket provided. Simple, right? Well, there is a catch. The container has more holes in it than you would care to count. In order to succeed, your group will have to collectively plug these holes using only your fingers, toes, or noses. PALMING OR USING OTHER BODY PARTS IS NOT PERMITTED. The group must also figure out a way to transport the water. Sorry, moving the jug is not an option.
    • Objective: To promote teamwork and group problem solving. Cooperation is imperative in order to be successful.
    • Synthesis:
      1. Did you encounter frustrations? How were they overcome?
      2. How did you decide who will plug the holes and who will carry the water?
      3. What was the key element of success in this activity?


  3. Trust Fall:
    • Object: Fall backwards into the arms of your waiting group members. The spotters will form two lines facing each other parallel to the faller. The group should be generous with verbal support. As the faller, make sure you keep your back straight and fold your arms across your chest. The event is complete when everyone has had a chance.
    • Variations: Have someone lie under the arms of the catchers as people fall, or cover the eyes of the faller.
    • Objective: With a cohesive group there is little chance of failure. You may take more risks, and you are more likely to trust yourself and your peers.
    • Synthesis:
      1. What doubts did you have? Did you doubt yourself or the group?
      2. How did you feel as a spotter? How did you feel on the bottom?
      3. What is the significance of the exercise? Was peer pressure evident?


  4. Land Skis:
    • Object: To move the entire group from the starting point through the finish line. If it's too easy, try it backwards or sideways.
    • Objective: To stress the importance of communication, and to illustrate the need at times to follow directions from one person. If everyone tries to lead, no progress is made. Everyone needs to be moving in the same direction, and their efforts need to be coordinated.
    • Synthesis:
      1. How did you determine who the leader was?
      2. What did it feel like when no one took charge? Were you working against each other?
      3. How will this relate to your work environment?
      4. Leader: How did it feel when you gave orders that were not followed?


  5. The Swamp:
    • Object: Imagine that the area around you is a bottomless swamp. The bricks represent the only solid area. Your only means of transport is to move across the boards from brick to brick. You will try to get your entire group across the swamp.
    • Rules:
      1. You may only stand on a brick or a board. Boards may only be placed on bricks.
      2. You may not throw the boards back to the people who have not yet crossed. For safety, make sure the boards are firmly placed on the bricks.
    • Synthesis: To illustrate group processing through trial and error.
      1. Did you make your own decisions as to how you would cross, or did someone come up with a universal plan? Which was more effective?
      2. Were there frustrations in this activity? How were they overcome?


  6. The Electric Fence
    • Object:The rope around your group represents an electric fence that cannot be touched for obvious reasons. Everything below the rope is electrified, and the area above the rope is safe. The goal is to get all of your group members out of the fenced-in area as safely as possible Once out, people may help get others out as long as they do not touch the fence.
    • Objective: To examine a common problem from as many different points of view as possible.
    • Synthesis:
      1. How did you decide to proceed? Who was the first person out?
      2. Why did you decide to proceed as you did? Was everyone in agreement? If not, how was the decision reached?
      3. Did you run into problems that were not anticipated?



  7. The New Mine Field
    • Object: There is only one correct path through this minefield. Your goal is to get as many people from your group to the other side. Your success will come about from a trial and error process. Each fatal error will provide the rest of the group with vital insight. You will need to pay close attention to what is going on as the mines will not be marked after they are discovered. You should determine who will safely make it through after the route is known, and who will be making the sacrificial route.
    • Rules:
      1. After each step, the facilitator will let you know if you Are safe.
      2. If you step on a mine, you are no longer with us.
      3. You may move forward, to the side, or diagonally.
    • Objective: To illustrate how crucial paying attention to details may be, and to see how it feels to be forced to make some difficult choices.
    • Synthesis:
      1. How did peer pressure influence your decision?
      2. Are there easier ways of completing this task?
      3. How did you work together as a team in this activity?
      4. Who went first? How did you feel knowing your chances of success were almost non-existent? Was it your decision to be one of the first few?


  8. Bridge Over Troubled Waters
    • Object: To build a bridge with precut pieces of wood over a water hazard filled with piranha and crocodiles, from a set of plans or blueprints in fifteen minutes. The bridge parts fit together only one way. Once completed, the entire group should cross the troubled waters.
    • Objective: To stress the importance of being able to read and follow directions as well as promote good communication skills among team members working towards a common goal.
    • Rules:
      1. If a team members steps in the "Troubled Waters," he or she is lost and no longer able to help.
      2. The finished bridge must look like the plans.
      3. In order to finish you must use all the parts.


  9. Scrabble
    • Object: Several hundred alphabetical lettered squares (2" x 2") are thrown into a limited area. Teams rush to collect as many squares as possible before the buzzer rings. Teams assemble to form as many words as possible and/or in a sentence for points.
    • Objective: Promote teamwork as a whole, learn the value of all team members' talents, problem solving and harmony for success.


  10. Team Squares
    • Object: Teams face off on a giant multicolored chess board, 16 x 16 feet (64 2 x 2-foot squares). Each team must move forward eliminating movement of the opposing team.
    • Objective: Teams collectively must decide a strategy for the group to out-maneuver the opposing team by denying them squares of movement thus prompting elimination. Promotes different points of view ... who leads, who follows.